Games ·

A penguin boss moves from sketches to a rigged Godot character

Two pencil sketches became a rigged penguin boss for After the Wind. The shared breakdown describes 58 bones and 22 animations, with Claude and Blender handling rigging and motion, Tripo P2 generating the model, and Godot running the result.

The demo shows feathers spreading for attacks, belly slides and a soft-body jiggle effect. The animation still relies on a person describing the movement and giving feedback.

Project: After the Wind. Process shared by u/Delicious-Shower8401 / r/ClaudeAI; the post describes another developer’s work.

Made by the original creator. This write-up follows the original post; it is not an independent product test.

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