Games ·
How this cyberpunk game blends pixels and combat
City of Animals is a cyberpunk pixel-art side-scroller built with Unity and Claude Code. It combines point-and-click adventure elements with fast combat, shown here across its neon streets.
The creator says Claude Code writes much of the code, while he directs and play-tests each change. Timing, distance and sound still take repeated human iteration.
Made by the original creator. This write-up follows the original post; it is not an independent product test.
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