Games ·

Pavement Pursuit: a vibe-coded top-down racer, from prototype to normal maps

The latest pass adds normal maps to the cars, deep shadows from the sun or headlights, smoothed road markings and shader work, done in one session on top of everything built before.

Claude went back through every saved version and compiled the progress video, prototype to now.

Made by u/johnesco. This write-up follows the original post; it is not an independent product test.

Keep up with what gets built.

Read the daily AI briefing, browse the tools, or sign up for briefing email updates.

Back to this build in the archive