3D, VR & spatial ·
A 3D asset pipeline for a C++ game engine, written almost entirely by Claude Code
A game developer with 13 years of experience built a tool where you describe an asset and your own AI agent drives Blender to produce a game-ready.glb with a rig, animations and colliders. Trucks, buildings, harbor cranes and refinery parts, all from text.
It works from a web UI or an API, with optional cloud sync and a shared public library. Claude Code wrote nearly all of it while he handled architecture and review.
Made by u/Embarrassed_Guide_80. This write-up follows the original post; it is not an independent product test.
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