Games ·
How this solo dev built a full storm system with AI
A solo developer with zero prior dev experience built a full storm system for his fishing and exploration game, seven weeks in, using Claude, Fable, and Astra to split the work: ocean tuning, lightning-struck trees, and lighting each handled by a different model.
He can summon a storm on demand from a dev panel to test how waves, rain, and lightning read together, and he's still tuning how violent the sea should feel.
Made by u/RUSuper. This write-up follows the original post; it is not an independent product test.
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