Games ·

How five weeks of prompts built this fishing game

Five weeks into building a fishing game entirely with AI, the developer now has an open sea of islands to sail between, per-location catch records, and species tied to specific spots like the spider crab at Harbour Roads.

Every system in it came out of prompting rather than hand-written code, and the build is posted as a weekly diff. That makes it one of the more honest running measures of how far AI-assisted game dev has actually moved.

Made by u/RUSuper. This write-up follows the original post; it is not an independent product test.

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