3D, VR & spatial ·
A Fishing Game Built Almost Entirely by Claude in 4 Weeks
This fishing game is being built almost entirely by Claude. The developer is using Godot for the engine, Blender via MCP for 3D scenes, and Tripo 3D for models. Total spend so far is around $300.
The water, harbour, and most of the world were shaped by AI-assisted iterations rather than hand-built from scratch.
Made by u/RUSuper. This write-up follows the original post; it is not an independent product test.
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