Robotics & hardware ·

Flight sim lets you dive 100,000x into fractals without crashing

A developer built a flight sim where you fly straight into 3D fractals, mandelbulb, mandelbox, menger sponge, sierpinski, instead of just zooming into a flat render.

The trick: your speed scales with distance to the surface, so you can dive roughly 100,000x deep before float precision gives out, and you physically can't crash into anything. Built entirely with Fable 5 in Claude Code, one HTML file.

Made by u/Cathca. This write-up follows the original post; it is not an independent product test.

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