3D, VR & spatial ·
Opus 5 built a No Man's Sky clone in one day with zero manual art
Someone built a full No Man's Sky style exploration game in a single day using Opus 5. Sub-agents handled every 3D model and texture through Blender MCP, ships, planet surfaces, and all, with no manual sculpting or texturing at all.
That's the entire asset pipeline generated end to end by AI agents instead of an artist, and the creator published a full write-up of how they did it.
Made by @anshuc. This write-up follows the original post; it is not an independent product test.
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