3D, VR & spatial ·
A desert explorer where every dune is generated live on the GPU
A developer built a procedural desert explorer entirely with Claude Code and Opus 5, no meshes or textures, every dune and grain generated live in shader code on the GPU.
Sand permanently deforms where you walk and slowly erodes back, there's GPU-simulated cloth on the robe, and six aimed spells dig real craters and raise real dunes you can ride.
Made by u/Any-Reputation8118. This write-up follows the original post; it is not an independent product test.
Keep up with what gets built.
Read the daily AI briefing, browse the tools, or sign up for briefing email updates.